Issue with multisampling and sRGB for Vulkan rendering

The graphics driver seems to have an issue rendering correctly using MSAA and sRGB surfaces with Vulkan. I have posted on the Vulkan Samples official repository on Github (look here for more details: Multisampling and sRGB issue · Issue #1182 · KhronosGroup/Vulkan-Samples · GitHub). I though initially it was an issue of their example implementation, hence I opened the issue linked. But then, through their testing and mine, I can definitely confirm it’s a driver issue. Just wanted to let you know.

Framework 16
AMD Radeon RX 7700S
AMD Software Adrenaline Edition Version: 24.20.60.01
AMD Windows Driver Version: 32.0.12060.1002