Hey all just thought people here might be interested to know that I’ve tested connecting the framework up to an egpu dock and passing it through to a VM via VFIO for gaming, and the performance is GREAT, the only thing is if you’re installing games and hitting the SSD with a sustained load it will slow down and cause system stutters both on the vm and the host system, but under normal operation performance is great!
I mostly just followed the Arch linux pcie passthrough wiki article. If you want help implementing this yourself let me know!
yeah I don’t game on bare hardware because anticheat software is terrifying! Kernel level access to your computer, imagine if battleeye gets popped solarwinds style… millions of gaming gpus available to mine crypto to the attacker… nah I’ll just revert or blow away my VM and keep my normal user data safe thank you.
fair enough, I’m just lazy and already run several servers so the fewer computers I have to maintain the better, plus I have all my chat apps and everything in my arch linux install and I don’t want to have to use windows more than I have to because I find it clunky and annoying. so I just have the gaming VM that only runs games, and do everything else from my host, including discord with my friends.
Interesting- so if the Xe GPU handles the Linux OS and the eGPU is routed to the Windows VM with Thunderbolt bottlenecking…could “decent” performance pass as well as virtualizing Adobe on a Linux Framework with this VFIO method?
really depends on how big your projects are, you could, like I said I’m running cyberpunk on a 1080ti so its not terrible performance by any means. However for the adobe suite I’d just find linux alternatives, there’s dozens out there, some that work just as well if not better than adobe.
I would argue that piracy was never really a problem, even back when pirating games was easy these gaming companies were making millions.
KVM with the virt-manager frontend, makes things easy, you can even edit the raw xml for the couple of things you need to through the gui
because I’m using a VM, no it is not possible to pipe the video back through to the framework’s screen unless you’re using looking glass which is basically copying the framebuffer straight to ram… but thunderbolt doesn’t have enough bandwidth for looking glass to work smoothly, I’ve tried. However if you’re just using the egpu dock with linux natively then yeah you can pip the display back, and that works pretty well, with a slight performance hit due to the used bandwidth for the display protocol.
For triple AAA titles sure. But that doesn’t take into account all of the games that were great, that didn’t get any updates or sequels because there simply was not enough revenue generated to employ everyone still.
Nah there is no excuse for piracy. There is no game so important that stealing it is warranted. It always baffles me how people so easily justify jibbing software developers without a second doubt, but would never think of getting their car repaired and just driving off before paying the bill. (not saying you do this, just a comment on the nature of piracy in general)
That’s really cool to hear. I wonder how that would work (or if it would work) on Windows?
What game got pirated to this extent? I’ve never heard of any game dev that got their game pirated so much they went out of business. Look at KSP, no DRM, no protections at all, I bought it once and have the game files and could easily transplant it into another system. The population of people who don’t pay for games is miniscule, frankly. DRM was not lobbied for by small developers, it was pushed by huge studios who absolutely were not looking out for the little guy.