Hello, my name is Austin, and I am on day one of using my new Framework 13 laptop. I am coming from a 2022 MacBook Air M2, which I damaged with liquid (hence why I wanted better repairability), and I only really have one major gripe about it. I could complain about the heat of the AMD system or the battery life. But my biggest gripe, even one day in, is the trackpad. Now it is miles better than the old non-Apple branded laptop trackpads that I remember, but the only problem I really have with it is the click force. It takes at least twice as much force as my Mac one on the highest settings, and I’m wondering if a lighter one is possibly in the works? Other than that, the hardware is pretty damn good, Windows is decent, and I may switch to Linux eventually, and the looks are up there! Overall, pretty happy with my purchase based on first impressions.
Apple’s Trackpad is in a class of its own, no question.
Have you tried using Tap to Click by any chance? That might be worth a try, who knows you might end up liking it. I personally use the built-in touchpad with Tap to Click enabled and find it works well for me.
I didn’t even know that was an option in Windows! gonna have to retrain my brain a little bit to not click in, but it definitely helps. Thank you!
Tap to click is the way to go. Especially if you’ve had that on the mac side of things.
I’m oldschool when it comes to typing… I don’t rest my palms while typing, with wrists and hands in mid-air, fingers hanging down. Like they do during the typewriter days.
Modern day take:
(e.g. Palm rests are bad for you, IMO. If you need rests, get elevated wrist rests)
That’s a setting / calibration issue.
When you tap, the down and up motion of your finger tip is not just within a 1x1 pixel area. Typically, there’s some ‘default’ configured within the touchpad driver / module to allow for 3x3 pixel area (or whatever size area) is considered a tap, and not a move. If the down and up motion exceed that area, that it will consider that motion as a move. Meaning, if you want to move your pointer only by, say, 2 pixels, you’ll actually need to move the finger / cursor out of the 3x3 zone, then back (-1) to get it to register a move of 2 pixels.
Specifically, this “if a finger moves more than an implementation-defined distance while in contact, it’s not a tap”:
Idk I learned how not to do that intuitively pretty quick.
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