Gamework (community benchmarks)

Just a simple idea i had. anyone who uses this laptop for gaming can record some results with the following format. using this system we can collect as much performance data as possible. (i know this is not a gaming machine, so ANY performance in games is already bonus points)

Game: (game name)
FPS: (frames per second you achieve)
Settings: (just in general, high, low, maxed out, etc.)
Resolution: (what resolution the game is running at, NOT the display itself)
Framework Specs: (CPU model, RAM speed/amount)
Notes: (anything else you notice that could provide context)

Only “rules” are that tests should be done on wall power, using the built in display (for now).

i look forward to seeing results!


Game: Terraria
FPS: 60
Settings: Max
Resolution: 2256x1504
Framework Specs: i5-1135G7, 1x8Gb @3200
Notes: pretty sure its locked at 60 here. both gpu and cpu running it below 70%, and never dipped under exactly 60.

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Game: THE iDOLM@STER: Starlit Season
FPS: 45fps
Settings: low, dx12
Resolution: 1920x1080(The game was not happy with Framework’s 2K 3:2 display)
Framework Specs: i7-1165G7, 16GB-3200 dual-channel, intel Iris Xe 96
Notes: Result came from the Live 4 U mode(3D benchmark mode). Since the game is a rhythm game, 45fps makes it basically unplayable. Also, the game can not run at 3:2 aspect ratio.

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Game: Rocket League
FPS: 120fps
Resolution: 1440x900 (windowed)

  • Render Quality: Quality
  • Texture Quality: Quality
  • World Detail: Performance
  • Particle Detail: Performance

Framework Specs: i7-1165G7, 32GB-3200 dual-channel, intel Iris Xe 96
Notes: The Xe GPU runs around 90% utilization during gameplay. Dropping to 60fps has a corresponding drop in GPU utilization to around 60-65%. This is a very playable experience imho.

(1165G7 + 16GB dual-channel RAM):


i7 - 1165G7 + 16GB dual-channel (Win 10 w/ Latest Intel Driver as of 4.20.2022)

  • OpenMW 0.47
    • 2256x1504 at 5700 View Distance, Bilinear Filtering, Water shaders, Shader compatibility.
      • Balmora in the Rain: 30-45 FPS
      • Vivec: 45-60 FPS
  • Hollow Knight
    • 2256x1504, Normal Particles, No frame rate cap, Borderless Fullscreen
      • 75-80 FPS
  • Bioshock Remastered
    • 2256x1504, 4x AA, No Frame cap, Water effects,
      • 60-75 FPS
  • Age of Empires II: DE
    • 2256x1504, Medium
      • Ranked Benchmark result: 1166.1 (Pass)
      • 56-60 FPS
  • Civilization VI
    • 2256x1504, DX12, Default settings
      • Graphics: 48 FPS
      • AI: 9.11s / turn

Hint: AMD FSR works on Xe, so use it! :wink:

Linux hint: AMD FSR can be enabled on any game with Proton GE and this command-line:


Then in-game, set the game to Fullscreen (real one, not borderless), set resolution to lower than your desktop one and FSR will upscale to your desktop res. Have fun! :wink:

Here is an article for Pop_OS:

Other distros - get Proton GE from Releases · GloriousEggroll/proton-ge-custom · GitHub and follow the instructions in the repo README. Check the aforementioned article for after install info.

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Have a few more demanding titles to add to the list.

i7 - 1165G7 + 16GB dual-channel (Win 10)

  • GRID AutoSport
    • 2256x1504 at Medium
      • Min:50.6
      • Max: 82.5
      • Avg: 62.5
  • Metro 2033 Redux
    • 2256x1504 low, 4x AA: 37.93 FPS Average
    • 1920x1080 low, 4x AA: 53.33 Average
  • TES V: Skyrim SE
    • 2256x1504 Medium, No AA
      • Winterhold : 35-45
      • Whiterun : 30-40 FPS

No actual benchmarks, but some impressions on a couple of games that I’ve tried and haven’t been mentioned so far.

i7-1165G7 + 16 GB dual-channel, Win 10

  • Rainbow Six Siege
    • 1920x1080 at Low
    • Consistently >60 FPS
  • Stellaris
    • 1920x1080 and 2256x1504 at Medium
    • Really depends on game configuration and state, but no issues graphically, and day speed wise it’s faster than even some of my friends’ desktops in multiplayer
  • Anno 2070
    • 1920x1080 at High
    • 30-50 FPS

Game: Crab game
FPS: 20-35
Settings: Ultra
Resolution: 2256x1504
Framework Specs: 1135G7, 2x8gb @3200
Notes: regardless of settings, was running at 20-35 fps. i tried ultra, high, and medium with no noticeable change

A few more

i7 - 1165G7 + 16GB dual-channel (Win 10)

• Minecraft Java 1.18.2
    ◦ 2256x1504 Fancy Graphics, Default settings
        ▪ 55-60FPS
• Katamari Damacy ReRoll
    ◦ 1920x1080 (Does not like Default Res)
        ▪ 58-60 FPS
• The Witcher Enhanced Edition
    ◦ 2256x1504 
        ▪ Maxed settings : 60-80 FPS

i7 - 1165G7 + 16GB dual-channel (Win 10), May 9th Driver update

• Frost Punk
    ◦ 2256x1504 Everything off/ultra-low
        ▪ End Game (Most objects/highest demand) - 24-30FPS

i7 - 1165G7 + 16GB dual-channel (Win 10), May 9th Driver update

• No Mans Sky
    ◦ 1920 x 1080 70% resolution scale, all settings at lowest
        ▪ Stutter mess, and bounced between 20-50 FPS depending on locale.

not an actual test, but just some notes. TF2 and CSGO both run awful (for me) regardless of settings and resolution. i have been able to run both of these games on the iGPU of a 4770 with ddr3, so in theory framework is more then enough.

sea of thieves on the other hand, is very much playable. i would not recommend chasing down ships, but if your just doing your thing, you should be fine (on lowest settings 720p). my 4770 computer was WAY worse at sea of thieves, so I don’t know what to say.

if anyone feels like it, try CSGO and TF2 on framework and put your results here. i assume its just tiger lake not being optimized for tf2, but i really dont know.

Might be something wrong with your configuration, Source games are very CPU dependent… Your core clock might be getting locked to something lower… I’d make sure that your OS of choice is in order, the applicable drivers, and BIOS are up to date, and that you’re plugged into the stock charger, or a known good one that can handle the wattage ramp up.

I just pulled up CSGO, had it set to 1920x1200, turned the shadows down, and dropped the AA to nothing. Played some bot matches, and had a swing from 50-80 FPS. There was some standard source engine jank the first time an action or asset is loaded. but smooth sailing after that.

TF2 I had running between 80 and 210 FPS.

For both I made sure multi-core was turned on, and it was set to fullscreen exclusive.

Cleanup/Report below.

i7 - 1165G7 + 16 GB Dual Channel (win 10), May 9th Driver.

◦ 1920 x 1200 default settings aside from no AA, and lower shadows, Fullscreen (As opposed to borderless)
:black_small_square: 50 - 80 FPS depending on action on Screen

• Team Fortress 2
◦ 1920 x 1200 Default settings, Multi-core rendering, Fullscreen (As opposed to borderless)
:black_small_square: 80-210 depending on action on screen

I have revisited this benchmark after swapping the stock thermal paste and pads with higher quality ones from Thermal Grizzly, the Kryonaut line.

In the same end game village, with the same settings, I am now getting between 26 and 36 FPS. It’s a slightly larger swing, but it is higher overall. This may be due in part to the processor’s turbo speed going higher than I’ve seen previously. (From about 3.89, it now bounces off 4.09)

So this is certainly a YMMV moment, but these scores will possibly be higher overall with a higher end thermal compound. Over the next few days I’ll update some of these benchmarks with the “new” scores.

Same settings

  • Min:60.35
  • Max:90.54
  • Avg: 69.54

Civ IV, Same settings

  • Graphics: 50 FPS
  • AI : 9.00s/turn
  • 2256x1504 low, 4x AA: 41.33 avg across 3 runs (highest was 42.13)
  • 1920x1080 low, 4x AA : 56.67 avg across 3 runs (Highest was 57.04)

same settings

  • Winterhold: 37-45 FPS
  • Whiterun : 38-48 FPS

Suffice to say, I believe this is a worthwhile bump to performance for the $20-$30 and maybe 30 minutes of time.