@Cory_Galloway if you paste your whole files here, please also wrap it in a colapsed block to save the thread from being hard to scroll.
Like this:
[details="/framework/ansi/keymaps/default/keymap.c"] ```c (keymap.c file code) ``` [/details]
example:
/framework/ansi/keymaps/default/keymap.c
// Copyright 2022 Framework Computer
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "framework.h"
enum _layers {
_BASE,
_FN,
_FN_LOCK,
_FM
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* βββββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬βββββ
* 14 keys βESC βMutβvDnβvUpβPrvβPlyβNxtβbDnβbUpβScnβAirβPrtβAppβDel β
* βββββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄βββββ€
* 14 keys β ` β 1 β 2 β 3 β 4 β 5 β 6 β 7 β 8 β 9 β 0 β - β = βBackspβ
* βββββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬βββββ€
* 14 keys β Tab β Q β W β E β R β T β Y β U β I β O β P β [ β ] β \ β
* βββββββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄βββββ€
* 13 keys β Caps β A β S β D β F β G β H β J β K β L β ; β ' β Enter β
* ββββββββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββββββββ€
* 12 keys β Shift β Z β X β C β V β B β N β M β , β . β / β Shift β
* ββββββ¬ββββΌββββΌββββΌββββ΄ββββ΄ββββ΄ββββ΄ββββΌββββΌββββΌββββ΄β¬ββββ¬βββββ€
* β β β β β β β β ββ β β
* 11 keys βCtrlβFN βGUIβAltβ βAltβCtlβ β βββββ€ β β
* β β β β β β β β β ββ β
* ββββββ΄ββββ΄ββββ΄ββββ΄ββββββββββββββββββββ΄ββββ΄ββββ΄βββββ΄ββββ΄βββββ
* 78 total
*/
[_BASE] = LAYOUT(
KC_ESC, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_BRID, KC_BRIU, KC_SCRN, KC_AIRP, KC_PSCR, KC_MSEL, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, MO(_FN), KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT
),
/*
* Function layer
* βββββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬ββββ¬βββββ
* 14 keys βFN lkβF1 βF2 βF3 βF4 βF5 βF6 βF7 βF8 βF9 βF10βF11βF12βIns β
* βββββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄βββββ€
* 14 keys β β β β β β β β β β β β β β β
* βββββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬βββββ€
* 14 keys β β βRGBβNxtβHueβSatβSpdβBrtβ β βPauβ β β β
* βββββββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄β¬βββ΄βββββ€
* 13 keys β β βSRqβPrvβHueβSatβSpdβBrtβScLβ β β β β
* ββββββββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββ¬ββ΄ββββββββ€
* 12 keys β β β β β β βBrkβ β β β β β
* ββββββ¬ββββΌββββΌββββΌββββ΄ββββ΄ββββ΄ββββ΄ββββΌββββΌββββΌββββ΄β¬ββββ¬βββββ€
* β β β β β β β β βPgUβ β
* 11 keys β β β β β Toggle Backlight β β βHomeβββββ€End β
* β β β β β β β β βPgDβ β
* ββββββ΄ββββ΄ββββ΄ββββ΄ββββββββββββββββββββ΄ββββ΄ββββ΄βββββ΄ββββ΄βββββ
* 78 total
*/
[_FN] = LAYOUT(
FN_LOCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_SPI, RGB_VAI, _______, _______, KC_PAUS, _______, _______, _______,
_______, _______, KC_SYRQ, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_SPD, RGB_VAD, KC_SCRL, _______, _______, _______, _______,
_______, _______, _______, BL_BRTG, _______, KC_BRK, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_STEP, _______, _______, KC_HOME, KC_PGUP, KC_PGDN, KC_END
),
// Function lock layer
// Everything on F-row locked to function layer, except ESC and DEL
[_FN_LOCK] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, MO(_FM), _______, _______, _______, _______, _______, _______, _______, _______, _______
),
// Locked+temporary FN (back to base plus extra keys)
[_FM] = LAYOUT(
FN_LOCK, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_BRID, KC_BRIU, KC_SCRN, KC_AIRP, KC_PSCR, KC_MSEL, KC_INS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_SPI, RGB_VAI, _______, _______, KC_PAUS, _______, _______, _______,
_______, _______, KC_SYRQ, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_SPD, RGB_VAD, KC_SCRL, _______, _______, _______, _______,
_______, _______, _______, BL_BRTG, _______, KC_BRK, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, BL_STEP, _______, _______, KC_HOME, KC_PGUP, KC_PGDN, KC_END
),
};
// Make sure to keep FN Lock even after reset
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FN_LOCK:
if (record->event.pressed) {
if (layer_state_is(_FN)) {
set_single_persistent_default_layer(_FN_LOCK);
}
if (layer_state_is(_FM)) {
set_single_persistent_default_layer(_BASE);
}
}
return false;
break;
default:
break;
}
return true;
}
The option is under the gear icon in the post editor.